Beldurra v2 [Updates & Dev notes]

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Post by JohnDorian » 19 Aug 2012, 20:06

Beer and guns: the perfect combo for a zombie apocalypse :D
Had another sneak peek, was a blast, literally. Some traditional elements, some new things to do and see. Also Coach went all 'African Queen' on us .. (the movie, not the lifestyle choice) .. hard to explain, but you'll see when you play it; will be all kinds of fun, especially in multi-player of course.

I can't wait to have a crack at the whole thing from start to finish =)


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Post by SaveYourNeighbors » 19 Aug 2012, 20:14

Might be a lot closer than we thought :) Could be as early as this Friday.
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Post by aaWee » 19 Aug 2012, 20:43

SaveYourNeighbors wrote:Might be a lot closer than we thought :) Could be as early as this Friday.

Looking forward to the release.

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Post by Marcusyaho » 20 Aug 2012, 01:27

johndorian wrote:Beer and guns: the perfect combo for a zombie apocalypse :D
Had another sneak peek, was a blast, literally. Some traditional elements, some new things to do and see. Also Coach went all 'African Queen' on us .. (the movie, not the lifestyle choice) .. hard to explain, but you'll see when you play it; will be all kinds of fun, especially in multi-player of course.

I can't wait to have a crack at the whole thing from start to finish =)


I prefer energy drinks and guns. But beer is alright as well :3

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Post by SaveYourNeighbors » 20 Aug 2012, 05:29

...kicking off this morning with a giant latte at a nearby coffee shop. Today is the last day of a 4-day weekend. I've cashed in vacation days to take last Friday and today off to work on Beldurra. I'm such a nerd.

But then again, v2's almost done so... success!
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Post by Marcusyaho » 20 Aug 2012, 08:59

SaveYourNeighbors wrote:I'm such a nerd.


We are all nerds, budd

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Post by Professional » 20 Aug 2012, 19:31

SaveYourNeighbors wrote:I'm such a nerd.


Embrace your inner nerd. ^^
"So... what do you think are our odds to getting out of here alive?"

"Oh. One million, seven hundred and thirty-two thousand, four hundred and thirteen to one."


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Post by SaveYourNeighbors » 21 Aug 2012, 10:04

Professional wrote:Embrace your inner nerd. ^^


Oh, I wasn't lamenting. Just stating :)
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Post by Professional » 21 Aug 2012, 10:05

SaveYourNeighbors wrote:
Professional wrote:Embrace your inner nerd. ^^


Oh, I wasn't lamenting. Just stating :)


(:
"So... what do you think are our odds to getting out of here alive?"

"Oh. One million, seven hundred and thirty-two thousand, four hundred and thirteen to one."


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Posts: 409

Post by SaveYourNeighbors » 21 Aug 2012, 10:08

Good news!

I'm way ahead of schedule and it looks like Beldurra 2.0 could be posted as early as Friday, and by next weekend at the latest! Gameplay is solid, NAVs are working well, and FPSs throughout are right on par with the official campaigns!

I'll be fine-tuning and test playing this week, but at present, all signs point to a release this Friday.
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